Showing posts with label mage. Show all posts
Showing posts with label mage. Show all posts

Wednesday, April 15, 2009

3.1 and PVP

A quick note on Patch 3.1 and PVP. I spent some time on my Druid and my Mage last night after the Patch came out.

Damage is even burstier now than it was before. My Druid dies much easier than before and my Mage is about the same. However, my Mage Attillla seems to be putting out some crazy DPS now. So now he has some chance against Ret Pallies and Death Knights. The Ret Pallies still seem to be the most overpowered. The Death Knights seemed much more killable than before the patch.

Wednesday, February 18, 2009

The Demise of Clothies in PVP

Last night I saw the future of battleground PVP, and it is bleak. The toon composition of an Arathi Basin game was (11 Paladins (mostly ret),  6 Death Knights, 5 rogues, and a smattering of other classes).  My calculator tells me that makes 73% of the toons from these overpowered melee classes that currently dominate BGs.

It makes me sad. Because I can remember the days when BGs were dominated by cloth wearers. The Warlocks, so much like the American Buffalo, used to roam these plains in the millions, cursing, corrupting, and fearing their way to death and destruction. But now they have been hunted to near extinction. Sure you see the occasional stray, cowering in the corner with his FelGuard or FelHunter, hoping to get 2 or 3 dots cast before being 3 shotted. But all the kids have given them up for the really cool new classes.

I remember when a Mage used to be able kite other toons.  Throw out a Frost Nova, or a Cone of Cold, then use the old standby Monty Python maneuver. Run Away! Run Away! Get range on the enemy, and burn him down. But alas, those days are gone. If you haven't been hit with Deadly Throw (30 yd), then its Avenger's Shield (30 yd), or a Hammer of Justice, or Repentance (20 yd), or Chains of Ice (20 yd), or Death Grip (30 yd), or Hamstring. I could go on and on. There is simply no way for the glass cannon to get away anymore, especially with the number of people playing these classes.

So alas, like so many other clothies, I must bid farewell to the old BGs. Goodbye WSG. See ya AB and EOTS. Adieu AV, I would still play ya, but since Blizz has ruined you, no one queues any more. I am down to Strand and Wintergrasp where at least I can hide in a tank, on a wall, or the sheer mayhem protects me. That will have to suffice until all clothies get an invincibility bubble or magic immunity bubble or blessing of freedom or some chance to survive more than 10 seconds.  :)


Saturday, April 5, 2008

Rogues are melee right?

I should explain. I just got my Mage to level 70 and I have been PVPing to get him some gear upgrades. Now I originally did a lot of twinking on this toon at level 29 and level 39. At that level, rogue and mage fights tend to be pretty even. Even if you were to beat a rogue, usually you would have to spend all your mana and would not have a lot of health left. But it would be a straight ranged vs melee fight. They are trying to close on you. You are trying to stay away from them.

But one abilitiy added to rogues really annoys me: Deadly Throw

As a mage, to win in a duel with melee, keeping distance on them is key. Deadly throw is a ranged ability that does 2 to 3k damage (at least that typically what I get hit for) and reduces my movement speed by 50% for 6 seconds. Plus it has a freaking 30 yard range! I'm sorry this is just ridiculous. I thought rogues are supposed to be a "melee" class? What does this have to do with melee? I understand melee clases need a way to pull mobs. But should warriors be able to use a bow like a hunter?

To add balance back to the game I think mages need an ability I would like to call, "ferocious blow". This ability will be an instant cast available every minute that does the damage of all your +dmg and the damage from your most powerful damage spell.
That way we can close in for the kill!!! ;-)

Between the stuns, poisons, blinds, and sprints, rogues should have no problem closing on clothies. Why do they need some sort of completely overpowered ranged ability? Please leave the melee classes melee and the ranged classes ranged.

As soon as I get Attilla geared up, I'm gonna get on my bear tank and go do some rogue hunting. That way they can feel my pain. :)