Wednesday, February 18, 2009

The Demise of Clothies in PVP

Last night I saw the future of battleground PVP, and it is bleak. The toon composition of an Arathi Basin game was (11 Paladins (mostly ret),  6 Death Knights, 5 rogues, and a smattering of other classes).  My calculator tells me that makes 73% of the toons from these overpowered melee classes that currently dominate BGs.

It makes me sad. Because I can remember the days when BGs were dominated by cloth wearers. The Warlocks, so much like the American Buffalo, used to roam these plains in the millions, cursing, corrupting, and fearing their way to death and destruction. But now they have been hunted to near extinction. Sure you see the occasional stray, cowering in the corner with his FelGuard or FelHunter, hoping to get 2 or 3 dots cast before being 3 shotted. But all the kids have given them up for the really cool new classes.

I remember when a Mage used to be able kite other toons.  Throw out a Frost Nova, or a Cone of Cold, then use the old standby Monty Python maneuver. Run Away! Run Away! Get range on the enemy, and burn him down. But alas, those days are gone. If you haven't been hit with Deadly Throw (30 yd), then its Avenger's Shield (30 yd), or a Hammer of Justice, or Repentance (20 yd), or Chains of Ice (20 yd), or Death Grip (30 yd), or Hamstring. I could go on and on. There is simply no way for the glass cannon to get away anymore, especially with the number of people playing these classes.

So alas, like so many other clothies, I must bid farewell to the old BGs. Goodbye WSG. See ya AB and EOTS. Adieu AV, I would still play ya, but since Blizz has ruined you, no one queues any more. I am down to Strand and Wintergrasp where at least I can hide in a tank, on a wall, or the sheer mayhem protects me. That will have to suffice until all clothies get an invincibility bubble or magic immunity bubble or blessing of freedom or some chance to survive more than 10 seconds.  :)


Wednesday, February 4, 2009

Arena Complaints on Wow Insider

I want to comment on this article on WowInsider about problems with the Arena system.

The Arena system should be a bell curve the way Blizzard has designed it. That means the vast majority of teams should be right around a 1500 rating. Since Blizz has put a rating requirement on gear in season 4, I would guess a large number of players have stopped doing arena since there is no incentive to play (especially if you suck).

Consequently, a lot of teams that were 1600 or 1700 are gonna see their rating drop because without the suckage below them, they will become the sucky 1400 and 1300 teams of the future.

All Blizzards moves seem to have the goal of limiting the number of people that get Epic PVP gear. Dropping players ratings, making them angry enough to quit Arena seems to further that goal. Why they are wasting so much effort on such a small specialized segment of the player population is a mystery to me.